1993 - 1997 Stephen started his career in games here as a fresh faced PR, working on games such as Jurassic Park, TFX and Worms.

1993 - 1997 Stephen started his career in games here as a fresh faced PR, working on games such as Jurassic Park, TFX and Worms.

1997 - 1999 Infogrames acquired Ocean and Stephen's role transitioned into corporate PR as well as working on launches like V-Rally.

1997 - 1999 Infogrames acquired Ocean and Stephen's role transitioned into corporate PR as well as working on launches like V-Rally.

1999 - 2008 A creative agency dedicated to video games, working on iconic campaigns for the likes of Nintendo, Capcom, Take2 and EA.

1999 - 2008 A creative agency dedicated to video games, working on iconic campaigns for the likes of Nintendo, Capcom, Take2 and EA.

2008 - 2012 Stephen entered the mobile space here, heading up international marketing for carriers across a portfolio of titles. Stephen worked on mobile versions of P.E.S., Guitar Hero and Lumines in this role.

2008 - 2012 Stephen entered the mobile space here, heading up international marketing for carriers across a portfolio of titles. Stephen worked on mobile versions of P.E.S., Guitar Hero and Lumines in this role.

2012 - 2017 Marketing Director for EA's studio for third party publishing on mobile. Responsible for all aspects of marketing from defining core audiences, to optimising assets, to pitching platforms such as Apple and Google Play. Stephen worked on …

2012 - 2017 Marketing Director for EA's studio for third party publishing on mobile. Responsible for all aspects of marketing from defining core audiences, to optimising assets, to pitching platforms such as Apple and Google Play. Stephen worked on a diverse range of indie titles including Iron Force, Micro Machines, Feed Me Oil and Icycle.